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Battle

To win the game, you must compete in real-time battles against other players, strategically controlling your minicons in your lineup to defeat your opponents.

Each of these minicons have a unique set of perks requiring players to adapt their tactics dynamically during battles.

After each battle, every user gains or loses trophies based on the result. It is important to win the battle with the largest margin possible to gain maximum trophies in a battle.

Arena

There is an Arena in each region. The player can go the the arena and press Enter to start a battle.

Multiplayer

You can challenge your friends, play with them, and win against them.

Dungeon

Each region has a dungeon where players can battle a boss to unlock a minicon

Jotunheim Dungeon

Velaries Dungeon

Helheim Dungeon

The Fractals Dungeon

Attack System

Each turn you can choose your minicon to attack the other minicons.

Each Minicon has 3 attacks. Stronger against elements weak to its type

Base Attack

Element-based common attack.

Advanced Attack

Enhanced damage or utility, specific to the Minicon.

Elite Attack

  • High-damage, specialized attack unique to each Minicon.
  • Cooldown Factor:
    • Elite attacks cannot be used consecutively.
    • Cooldown duration will be determined during playtesting and coding.
  • Effect on Opponents:
    • Disables opponent perks for the duration of the attack's effect.

Status Effects (Elite Attack Effects)

  1. Confuse
    • The affected Minicon cannot attack its minicon with full potential.
    • Example: "It will be in a confused state and will deal a damage between 50%-70% of its full potential to its opponent"
  2. Poison
    • Causes the Minicon to lose a fixed amount of health each turn.
    • Example: "Lose 5 health per turn for 3 turns."
  3. Sleep
    • Prevents the Minicon from performing actions.
    • Example: "Cannot act for 2 turns."
  4. Paralyze
    • Introduces a chance to miss turns.
    • Example: "50% chance to skip turn."
  5. Burn
    • Reduces both health and stamina over time.
    • Example: "Lose 10 health and 5 stamina per turn."